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our Mindset and Action.

What is Possible World?
Serious Game for
Growth Mindset
Features of Possible World
Feature
01
Deepen your understanding
Unlike conventional training, it offers a deep learning experience that transcends mere knowledge absorption. Develop critical thinking skills and gain the ability to see the essence of things. Through hands-on experiences, you'll gain diverse perspectives and cultivate the flexible thinking needed to solve complex problems.
Feature
02
Beginning with KIZUKI
Self-directed learning empowers individuals to think and act autonomously, fostering key KIZUKI insights related to mindset, values, and initiative through self-discovery. This active approach, unlike passive learning, enhances training outcomes and promotes sustainable growth.
Feature
03
Connecting from Within
Strengthening teamwork and fostering organization-wide collaboration. By deepening mutual understanding and building trust through dialogue, we generate stronger teamwork. Through collaborative, co-creative experiences, we cultivate a sense of organizational unity and enhance awareness toward achieving shared goals.
Possible World in 2 minutes
Watch Possible World in Action
Possible World is an online game inspired by the impactful 2030 SDGs Game (by Imacocollabo), experienced by more than 350,000 people worldwide. This unique simulation workshop lets you explore a "Possible World"—a future we can create through a shift in our mindset—looking beyond 2030.
What is Possible World?
Games for Growth Mindset
Every individual becomes the starting point to co-create a living organisation.
Have conventional training programmes truly shifted your employees' mindsets? Transformation is not born from a passive stance. When individuals reach their own kizuki (realisation) and begin to take action, that is when the door to possibility opens.
Possible World by P-Lab is a simulation-based training designed to foster deep self-understanding and true haraochi (gut-level understanding). By employing our unique online simulation method, it achieves strong team cohesion that transcends simple skill development. It cultivates a mindset where individuals experience the future as their own, guiding the entire organisation toward sustainable growth.

Unlocking the Future of Your Organisation
Possible World: Mindset. Possibility. Action.
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Mindset
Possibility
Actions
Mindset x Possibility x Action =
Transformation
Through simulation games and dialogue, we foster KIZUKI (insights), maximizing the potential of each individual.
Transformation Process for Organisations and Individuals:
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Knowing Yourself: Recognise your habits of thought and deepen your self-understanding.
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Knowing the Organisation: Share emotions and strengthen team cohesion.
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Elevating Your Perspective: Shift your mindset and contribute to the organisation by becoming the starting point.
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Creating the Future: Accelerate the organisation's sustainable growth through autonomous leadership.
Approaching Diverse Organisational Challenges Through Deep Dialogue:
We facilitate transformation through dialogue to address complex organisational challenges that are not easily solved—such as diversity and inclusion, fostering innovation, and transforming organisational culture.
Companies Leveraging Possible World
Possible World provides value in a wide variety of contexts, from internal employee development programs to global business networking events, overcoming linguistic and geographical barriers.
Noticing Your Brakes and Loosening Them — The Possible World Experience, Looking Beyond the 2030 SDGs Game
Introduction Whether you have experienced the 2030 SDGs Game or have yet to encounter it, I'd like to write a little here about the possibilities that lie beyond that experience. What P-Lab aims for is a world with more people who live their own one-of-a-kind possibilities. Possible World, which we offer, is an experiential space for exactly that. Possible World was born from the game design of the 2030 SDGs Game by Imacoco Lab. Watching the state of the world through three meters — economy, environment, and society — participants, each with their own goals, make their own choices, take action, and create the world together through their interactions. We inherit this backbone from the 2030 SDGs Game. On top of that, what Possible World focuses on is each one of us and our "mindset" — in other words, our awareness. Notice your own brakes and frames, and try loosening them a little. Feel, with your whole body, the possibilities that come into view. So what, exactly, is the Possible World experience? Drawing on everything we have experienced so far, including our in-person sessions this summer and autumn, I'd like to share it with you. The Possible World Experience — Meeting Your Real Self in a Virtual World The purpose of Possible World is, in fact, neither to gain knowledge about the SDGs nor to learn about the work of the United Nations. This experience takes place in a virtual world — in other words, a simulation. Yet what moves inside it is your very real body, mind, and emotions. You pursue your goals in the virtual world, interact with others, and watch the state of the world change. And in the process, it is almost funny how we react just as we do in daily life, almost entirely without realizing it. Your hands stop. You hold back and freeze. You swallow what you wanted to say. You focus so hard on your own goal that you lose sight of everything around you. Possible World is a place that lets you experience all of this in a safe setting. And after you notice your brakes and frames, you try loosening them, just a little. What comes into view then? You check it not with your head but with your body. The possibility that appears there settles deep in your gut (in Japanese, hara-ochi 肚落ち). This is the most important part of the experience. In other words, this experience is not confined to the theme of the SDGs. It is open to leadership, teams, organizations, and to all kinds of lives. Noticing the Brakes Frames are something we built to protect ourselves We build frames, without realizing it, to protect ourselves. So that we don't fail. So that we don't get hurt. So that we don't cause trouble for others. Yes, frames have real meaning. But it is also true that, at times, those same frames narrow our possibilities. In a past Japanese-language session, participants noticed that the very condition for joining — "only people with a PC setup can take part" — was itself a frame (Part 1). This is exactly the moment when something we took for granted turns out to be a frame we ourselves had put in place. And the "bird's-eye view" of an observer watching from outside reflected back what the people inside could not see. That is how frames work: when you are inside them, they are hard to see. So they only become visible when you experience them as your own. Our mental habits show up as the shape of the world In one English-language session (Part 2), we connected five countries: Singapore, Brunei, Taiwan, Australia, and Japan. Under an uncertain rule — "we don't know when it will end" — participants came face to face with their own mental habits. Some people over-focused on their own goals. Some people held back and froze. As a result, only the economy grew to an extreme, while the environment and society were left behind — a "concentration of wealth" that appeared just as it does in reality. Our own mental habits appear right in front of us as the shape of the world itself. It is a powerful experience. Loosening Words move awareness, and the world begins to move In that same session, through dialogue, the words "Let's start a Green Snowball" (a snowball effect for good, in green) came into being. Because someone put it into words, the world began to move. The words reached the awareness of the people in the room, and in the following rounds the environment meter improved visibly. The lesson from the game — "awareness and words can change the world" — is an insight that is fully powerful outside the game as well, in the real world. From give-and-take to offer-and-receive When frames loosen, the quality of relationships changes. In a Japanese-language session, there was a shift from a world of give-and-take, where we expect something in return, to a world of offer-and-receive, where unconditional kindness circulates. At first, some participants felt uneasy about unconditional kindness. But as they shared resources through dialogue, their awareness transformed toward the sense that a world in which the economy, environment, and society were all in balance was "everyone's world." Rather than fitting ourselves into a "correct" mold, the balance that arises from each person's pure inner wish brings genuine impact to the world. That is how we feel about it. In real work and organizations, too, aren't there rules you accept as "just the way things are"? Yet they may in fact be rewritable. In Possible World, a sense often arises that "the rules in front of us are only premises we ourselves created." The idea that rewriting the rules draws people in (in Japanese) is also born from this experience. Not removing the brakes, but opening up space (yohaku 余白) "Loosening our frames" is not the simple idea that it would be better to have no brakes at all. What we want to value is yohaku — the open space, the room to breathe. In our modern world, which demands efficiency and results, we tend to assign tasks without a gap, like puzzle pieces. But roles defined too clearly, as a "division of labor," can sometimes create a "division between people." This overlaps with my own experience at a family camp, out of reach of any cell signal. From an "undefined" space, where roles were not clearly set, an organic movement arose: each person looked at the whole and spontaneously lent a hand (Between White and Black: Yohaku). In Possible World sessions, too, we have seen that when yohaku — known in Japan as tacit knowledge — meets the clarity of low-context logic, a rich space and time opens up. Inviting a "pause" into dialogue can become a powerful source of synergy in global co-creation (Yohaku x Logic = Global Synergy). What We Saw in Person This summer and autumn, we held in-person Possible World sessions with physical cards: in Fuchu, Tokyo (report), in Osaka (report), in Kamata, Tokyo (report), and a private gathering in Izu. When people gather in the same space, brakes and frames rise up as the atmosphere of the room itself. Here are three things that came into view. Noticing something does not automatically mean we change. Even after a reflection and moving on to the next round, we sometimes end up with a similar world again. More people achieve their individual goals, yet the world as a whole does not change the way we imagined. Being able to experience this kind of "fog" was itself a valuable insight. (I'll avoid going into detail, but this is in fact connected to the design of the original game.) A world with better numbers is not the same as a world where everyone feels enriched. Even in a world where every meter was in a healthy state, there were people who felt left behind and people whose voices did not reach. An insight emerged: "People flow toward the louder voices." It is a question that reaches even the SDGs' own indicators. The possibilities of a world change with the people in the room, and how they relate to one another. With the same cards and the same rules, the moment the Host handed the space over to the participants, a quiet switch sometimes turned on among them. "This world is up to us." From limited conditions, unlimited possibilities are born. Bringing It Back to Daily Life — From "I Can't" to "How Can I?" The loosening you experience in the game becomes your own strength only when it connects to daily life. To "live your own one-of-a-kind possibilities" is not such a grand thing; I think it is about creating this loosening in our everyday choices. Let me share one experience of my own. My 17-year-old daughter, who had just gotten her driver's license, told me, "I want to drive by myself to a nature park 50 km from home." As a parent I felt anxious, and I was tempted to say, "It's dangerous, so no." But that could also mean cutting off the bud of her possibilities. When our negotiation reached a standstill, we let go of "pushing through my own opinion," and I asked, "With going as the goal, how can we take care of both of our feelings?" Then I waited, in silence, for her own realization. From there, a dialogue was born in which each of us understood the other's intention deep in the gut (article). From "I can't" to "how can I?" Letting go of judgment and sharing what we truly want. The loosening you experience in Possible World can happen at home and at work in just the same way. Even If It Fades, Come Back — Why It's Worth Experiencing Again and Again Even if you have a real "insight" during the experience, even if it "settles in your gut," living amid the noise of daily life can make it gradually fade. So when that happens, please come and do this simulation again. And each time you come, your insights will surely be different. Because the people creating the world with you are different. And your own awareness and state at that moment are different. Even with the same cards and the same rules, something different comes into view each time. That is why P-Lab wants to make good use of the online version, where people can gather easily and casually. Of course, we will continue to cherish, just as before, the warmth and texture of meeting in person. Making the most of the strengths of both online and in-person, we will keep opening a space you can return to as many times as you like. The Frames of the One Who Opens the Space — The Way of the Host Those who create the space have frames, too. I want everyone to go home satisfied. I don't want to leave anyone confused. I have to guide it well. Those wishes are, at times, also our own ego. I myself have felt remorse, within a limited 90 minutes, over participants who went home carrying confusion (and, honestly, it has been more than once or twice). Yet, contrary to my worry, the participants took hold of their own insights out of the chaos (In Praise of Incompleteness). In a workshop with 25 high school students from Australia and Japan, that change was clearly visible (Detailed observation and analysis report). At first, the students felt powerless before a complex world and rarely spoke up. When the person opening the space let go of intervening and, as the "Host," held the yohaku, a quiet change began inside them. The process of loosening their own frames and restoring harmony to the world taught us that "any world depends on our mindset and our actions." In Possible World, we call the person who opens the space the "Host." Not someone who runs the process and steers toward an expected outcome, but someone who protects the yohaku and entrusts that living space to the participants. When the Host loosens their own frames, it creates a space in which the participants' frames can loosen, too. We hosts and facilitators are also human beings; we have insights every day, and we grow. That is why the Possible World experience, too, keeps evolving together with the people who hold the space. To the 2030 SDGs Game Facilitators Facilitators of the 2030 SDGs Game already have the ability to convey how the world works as an experience, and experience in moving a room. A facilitator joined our Osaka session as well. To all of you, we would like you to experience Possible World first "as a participant." Even though it is a game with the same backbone, we believe you will truly feel how your view widens just by shifting the focus to "mindset." And you will meet your own frames, ones that differ from those you meet when standing in front of a room as a facilitator. And if you would like to explore the possibilities of online, not only of in-person sessions, there is also the option of becoming a Possible World Host (how to become a Possible World Game Host). Where This Experience Can Be Used Possible World can be put to work in settings such as: Leadership training: how do I choose, and how do I engage, when there is no right answer? Team building: the ability to see the whole and move, beyond roles and positions Mindset shift and consciousness-transformation programs: an experience of noticing and loosening your own frames Cultivating a sustainability mindset: not knowledge, but a felt sense that settles in the gut as your own "Making it personal" programs: feeling the link between the state of the world and your own actions Beyond... The Possible World experience is one in which, in a virtual world, you notice your own brakes and frames, loosen them, and "Ah — this world is up to us." settles deep in your gut. From there, possibilities open up in leadership, in teams, in organizations, and in life. What P-Lab hopes for is that, through this experience, people who live their own one-of-a-kind possibilities will increase, one person at a time. We believe that each person's shift will lead to a transformation of the world, and in the end, to world peace. If you have experienced the 2030 SDGs Game, try recalling the "fog" and the moment your hands stopped in that game. Your frame may be right there. If you have not yet experienced it, imagine: where would my hands stop? Possible World is the place to experience what lies "beyond." Please come and join us, just once. And when you feel it fading in the course of daily life, come back as many times as you like. You can check upcoming events/sessions at the link below.
The Possible World 18 People Built - Event Report: Beyond 2030 in Tokyo:
On August 24, we held a Possible World session using physical cards in Fuchu, Tokyo. Possible World is normally run online. This time, prompted by a temporary return home by Darwin, Australia–based P-Lab member Aya (Matsuyama Aya), 18 participants gathered together in the same place to build a "world." 1. Overview Date: Monday, August 24, 2026 Location: Kaikoukan (邂逅館 - "a place for meaningful encounters") | Nishi-Tokyo International Innovation Co-creation Hub (Tokyo University of Agriculture and Technology), Fuchu, Tokyo Participants: 18 Format: In-person session using physical cards 2. The Possible World 18 People Built With five different kinds of goals, and only limited time and resources, what do you choose, who do you engage with, and what kind of world do you build? This time, alternating between the game and reflection, the group even took on an unplanned third round. Having played the game once, reflected, and gained insight doesn't guarantee the next round will necessarily produce a "better world." While more individuals reached their personal goals, the world as a whole didn't change the way people had pictured it. This became a time for all kinds of questions and realizations, including that lingering unease. 3. Participants' Voices I felt that the world is free, and its possibilities are infinite. I felt that a world is built not just by reaching your own goal, but by staying aware of what kind of world you want to create. I was able to feel that I too am one of the people building this world. There's no right answer, but I felt so many possibilities. It was refreshing to experience that lingering unease of the third round producing a similar world all over again. 4. Exploring Possibility in a World With No Right Answer Whether in person or online, what matters most in Possible World remains the same: In a world with no right answer, what do you feel, what do you choose, how do you act? As the decisions of all 18 people layered together, one more Possible World was born. Thank you to everyone who took part. 集合写真 5. Upcoming Events You can check upcoming events/sessions at the link below. P-Lab is also listening to requests from everyone along the lines of "I'd love an event like this!" If there's something you really want to experience, please get in touch via this form.
What Does a "Flourishing World" Look Like? - Event Report: Beyond 2030 in Osaka
On September 7, we held a Possible World session using physical cards in Shin-Osaka, Osaka — the latest in-person session following August's event in Fuchu, Tokyo. Seventeen people with a wide range of backgrounds took part: first-time Possible World participants, people who had experienced the online discovery session, PW game hosts, 2030 SDGs Game facilitators, and returning participants from the Tokyo session. 1. Overview Date: Monday, September 7, 2026 Location: Shin-Osaka, Yodogawa-ku, Osaka City, Osaka Participants: 17 Format: In-person session using physical cards 2. What Does a "Flourishing World" Look Like? With five different kinds of goals, and only limited time and resources, what do you choose, who do you engage with, and what kind of world do you build? This time, two nine-minute rounds were played. Rather than resetting after the first round, the world carried forward into the second, with a reflection session in between. At the end of round one, the world's "society" meter was low. That prompted calls of "let's make society better together," and in round two the whole world moved strongly in that direction. By the end, the economy, environment, and society meters were all in a flourishing state. But not everyone in that world felt they had "flourished." Some felt their own goal had been left behind in the push to improve things for everyone. Some felt their voice hadn't been fully heard. Others wanted to help those people but couldn't. If the world's numbers improve, is that really a "flourishing world" for everyone? That question rose up out of the experience. 3. Participants' Voices During the reflection, feelings that hadn't surfaced during the game itself — discomfort, unease — slowly found words: what someone had really felt in the moment, what they had actually wanted, how things had looked from where they stood. The same event looked completely different depending on where you stood. So many voices came up that the group chose not to move on to a third round, instead spending the time talking through those questions and discomforts in depth. It felt good to experience, in a different form, what it's like to be left behind in the world. Divisions showed up too, and it was a good, serious time engaging with the game People flow toward the louder voices. We have to listen to the voiceless voices. I felt that when your own perspective and actions change, the results change, and relationships change too I thought it was just a game... but I was struck by how much it resembled the real world. 4. Exploring Possibility in a World With No Right Answer Wanting to improve the world as a whole, and
wanting to hold onto your own goal —
neither is simply "the right answer." In a world with no correct answer, what do you feel, what do you choose, how do you act — and how do you listen to voices different from your own? Rather than leaving the discomfort that arose while building the world unaddressed, participants put into words how the world had looked from each of their positions — and in doing so, new questions emerged. What does a "flourishing world" look like? Rather than settling on an answer, each person carried the question home with them. That's the kind of Possible World this turned out to be. Thank you to everyone who took part. 5. Upcoming Events As of this writing, the next event/session has not yet been decided. You can check upcoming events/sessions at the link below. P-Lab is also listening to requests from everyone along the lines of "I'd love an event like this!" If there's something you really want to experience, please get in touch via this form.
Testimonials

Participants sensed the interconnectedness of personal and global forces, seeing the world as a fluid organism, not something fixable. Planetary existence isn't just affected by interconnections, it is the interconnection – a network of relationships.
Dr Brendan Coutts
Behaviour Support Practioner

I realized the value of transparency, conversation about goals, and how necessary it was to have a generous/charitable 'player' to help me achieve my goals.
Connie Bolte
AAAS Science & Technology Policy Fellow

It's a strong entry point and vivid metaphor for experiencing the dynamics of our society...
Lukas Brunbauer
Sustainability Consultant

It gave me the opportunity to start something on my own and discover new possibilities for change in the world. It was fun and profound at the same time!
Mariko Sakakibara
Graphic Designer

I found the individual mindsets and awareness of collective goals incredibly valuable and fascinating to observe.
Katherine Hancock
Learning and Development Consultant

I experienced the power of networking and know-how exchange to impact sustainability.
Daniel Obst
Sustainability Consultant

I experienced the power of networking and know-how exchange to impact sustainability.
Daniel Obst
Sustainability Consultant

I experienced the power of networking and know-how exchange to impact sustainability.
Daniel Obst
Sustainability Consultant

It gave me the chance to start something on my own and to see new possibilities for change in the world.
It was fun and profound at the same time!
Mariko Sakakibara
Graphic Designer

This session is a powerful entry point and vivid metaphor for the dynamics of our society.
Sachi Hirayama
Origami Instructor

I was able to gain a perspective that focuses on things other than my head. This was a very important realization for me.
Hiroki Hatta
Teacher
Hosted flexibly to suit your schedule
Discovery Session
FAQ
FAQ
Please ensure you have a fast and stable internet connection. We recommend using Google Chrome as your browser. We will be using Zoom for communication, so please make sure you have version 5.3.0 or later installed. During the game, sound effects will be played, so please use headphones or a headset if there are others around you.
No. You cannot use a tablet or mobile phone for gaming.
Yes. Join us as a team.
A minimum of six players is required.
Yes, participation is open to those in upper elementary school and above who have basic computer skills.
No, no special skills are required; just be able to use meeting tools such as Zoom and have basic computer skills.
The rules of the game are the same. However, in Possible World, the game is played entirely online, so there are no physical cards to handle.
Yes, the game platform currently offers Japanese, Easy Japanese, English, Chinese, and Spanish modes.
FAQ
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Approach 1: Involve the entire organisation
Training
Programs
P-Lab offers a range of training solutions leveraging Possible World.

Corporate Training
We tailor Possible World to your specific training and workshop objectives. Our expert consultants at P-Lab conduct in-depth needs assessments to define desired outcomes and design optimal sessions.
Impact:
- Empowers autonomy and fosters creativity
- Enhances teamwork and communication
- Develops problem-solving and leadership skills
- Drives organizational culture transformation
Approach 2: Become the "starting point" yourself
Becoming
a Game Host
Lead your own Possible World sessions.

Upskilling
Our 3-month self-directed "HosPa" program provides the skills and knowledge you need to become a certified Game Host. Benefit from personalized coaching by experienced Master Hosts and dedicated support from our teams in Japan, Australia, and Taiwan.
Key Advantages:
- Significant cost savings on training expenses
- Internal talent development
- Fostering self-sustaining organisational growth
- Generating new business opportunities
















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