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The World Transforms—From "17-2-0" to "13-11-14": A Tectonic Shift in the Human OS called Mindset

  • Feb 5
  • 4 min read

On 31 January 2026, in Darwin, 15 people from diverse backgrounds experienced the Possible World simulation in-person with 2030 SDGs Game card kit. They created a world together first hand, from scratch, and saw the link between how the world showed up and how they showed up. Through quick but deep reflection, they painted over the world’s absurdities to create something new. 


Though the game, rules, and participants remained the same, their mindsets—their internal OS—shifted. The invisible internal shift was captured clearly in the visible data, revealing a definitive movement toward hope and agency.


This is the true story of how each took a step toward the future they wish to inhabit, at their own pace.


World Condition Meter after Part 1. It shows a "Booming" Economy, but the Environment is "In Crisis" and Society is "In discord," representing the imbalanced "17-2-0" world state.
World Condition Meter - after Part 1 (BEFORE)


World Condition Meter after Part 2. All sectors are balanced and positive: Economy is "Booming," Environment is "Flourishing," and Society is "Thriving," representing the harmonious "13-11-14" world state.
World Condition Meter - after Part 2 (AFTER)


The Inquiry: A Quiet Starting Point


The whiteboard at the start of the session showing initial sentiment. Sticky notes for Q1 (Affection for the world) are low, while Q2 (Power to shape the future) clusters in the middle, reflecting hesitation.
State of hearts


At the start of the session, the whiteboard displayed the current state of 15 hearts through a collection of colourful sticky notes.


  • Q1 (Affection for the World): Average 3.1. Most participants clustered below "5"; the collective sense of affirmation for the world was chilled.

  • Q2 (The Power to Shape the Future): Average 5.2. A cluster of about 10 sticky notes formed along the "5" and "6" lines. Though not satisfied with the status quo, they gathered with a secret aspiration held in their hands to change something.




Playtime 1: The Trap of Individual Focus


Wide shot of the workshop room during Playtime 1. Participants are huddled around tables or moving to the board, focused intensely on their individual tasks.
Playtime 1 - Negotiation and Changing the World Condition Meter

The Scene: Players huddled around tables, staring intently at their project cards, reflecting on the numbers through the lens of their own inner universes.


Expressions of Confusion: Participants could be seen pointing at cards with neighbours, asking, "What does this mean?". Initially, many were "very focused on themselves and completing their own goals," engaging in an individual exploration of the immediate challenges right in front of them.



Confronting the Despair of "17-2-0"

After Playtime 1, a brief check-in allowed everyone to see how the world was progressing through the World Condition Meter (WCM). The results were shown below.

The host standing in front of the whiteboard showing the harsh "17-2-0" result after the first round, smiling gently to hold the space for participants.
WCM - 17-2-0 (Round 1)
  • Individual Achievement: 4/8

  • WCM Results: Economy 17 / Environment 2 / Society 0


Mixed feelings and nervous laughter filled the room as everyone grappled with the realisation that "this wasn't how it was supposed to be". The stark "17-2-0" was a mirror, reflecting a world where the economy thrived at the cost of the soul and the earth.




The Short and Yet Powerful Pause


Participants gathering around the game table, holding cards and discussing strategies. They appear focused on understanding the rules and their individual goals.
Playtime Round 2 - Examining Projects

Before Playtime 2, the only guidance provided was a call for introspection: 


"Please read the second sentence of your Goal Card once more"


During this time of re-reading, the once-busy tables grew still. One participant reflected later:


"I realised for round two that we would pay more attention to how the world was going, which in return let us create a world we would be happy with!".


The silence wasn't empty; it was a space where individual goals met the collective destiny.




Playtime 2: Achieving the Balance - "13-11-14"


Participants gathering around the game table, holding cards and discussing strategies. They appear focused on understanding the rules and their individual goals.
Playtime Round 2 - Transaction

Playtime 2 proceeded solely through individual re-definitions. The speed of transaction went

down, but the frequency went up. Participants noted that "engaging with other players helped grow my own perspectives on problems within our world".




The host and a participant sitting together in front of the final World Condition Meter, which displays the harmonious "13-11-14" balance achieved through silent reflection.
WCM - 13-11-14 (Round 2)

  • Individual Achievement: 6/8

  • WCM Final Results: Economy 13 / Environment 11 / Society 14







Deep Reflection and Tectonic Shifts

Following the miracle of the "13-11-14" balance, the group entered a period of quiet self-reflection, paying attention to bodily sensations and asking:


  • What am I feeling right now?

  • What shifted in me and when?

  • Why didn’t we see the second sentence even though it was there in the first place?



A group of young participants sitting around the game table, looking at the camera with relaxed smiles, embodying the "brightness of agency" after the session.
Dialogue Time - Exploring Possibilities



The Shifts Emerged

As they returned to the whiteboard after sharing their insights, their hands recorded a definitive tectonic shift:


The whiteboard at the end of the session showing a tectonic shift. Sticky notes for Q2 (Power to shape the future) have moved significantly to the right, visualizing the participants' increased sense of agency and confidence.

  • Shift in Q1: Average 3.1 → 3.8. The centre of gravity moved right, with half the group reaching an affirmation level of "5 or higher".


  • Shift in Q2: Average 5.2 → 6.4. *The volume zone pushed collectively into the "7 and 8" area.


  • At Their Own Pace: Even those who remained at 5 or below moved their sticky notes slightly—but surely—in a positive direction.


  • Shift in the World: 17-2-0  → 13-11-14 How the world appears is the result of how we individuals are. 




Host’s Note: The Light We Carry

They had smiles on their faces from the beginning, true. But at the end of the session, I saw a new kind of brightness in the room—one rooted in confidence.


Hearing them say,


 "At the start, I was scared, but I ended up having a lot of fun..."


that is everything to me. They talked earnestly about the importance of bringing this experience to their teams, to their daily lives.


As the photos reveal, many of these participants are young. While I understand that we have much to take care of in the real world, witnessing this sense of agency ignited within them at this stage is proof that we will be okay.


I remain fully committed to doing my part: creating the spaces where their possibilities can continue to unfold. This is my "Shimei (使命)"—where I invest my life.


Every World is up to our Mindset and Actions. Possible World.


Join the Next Journey

Are you ready to dive into the chaos, explore your internal OS, and shift it?

Step into our next Online Discovery Session and experience the transformation firsthand.

Let's find out what becomes possible when the map and instructions disappear.



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